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Mad House

When they brought Quinn-the-Sprite to the Black Isle, the Chapterhouse wizards thought they had everything under control. They had framed him for royal crimes, so he would have to open the locked Library. Still not trusting him, they set the ogre John Golly to keep an eye him. But they did not know Quinn and John Golly had both been tunnelers in mercenary bands. Nor did they know (for wizards do not know everything, even when they know anything) that the House wanted John Golly to do it a favor.

And no one could have anticipated the storm.


This tale takes place off the coast of Bretagne in the year 1791 AUC. It marks the first appearance of the Chapterhouse and its wizards. It’s also the first appearance of sprites and ogres. The story began being mainly about a house that was constructed as much with magic as with wood and stone, and what might happen when that magic grew old and began to fray. I really don’t remember how Quinn of Clan Five showed up, but he refused to go away. Once he was there, John Golly just seemed a natural addition, and the story began to be more about them.

I’m glad it turned out that way. People are more interesting than houses. Even mad ones.